projekt
The project is mainly about discovering in world of programming. It uses Scratch as the main tool.
Making Christmas cards with the use of Scratch.mit.edu - due Christmas.
The younger students learn from older students how to use the digital tool Scratch by receiving Christmas cards.
Older students guide younger students in how to program educational games by creating tutorial videos.
Older students assess and review the results (games) made by the younger students.
The students work collaboratively in mixed groups (Estonian and Norwegian students) in order to program and use educational games.
The students know the essential rules of netiquette and copyrights.
Making Christmas cards with the use of Scratch.mit.edu - due Christmas.
The younger students learn from older students how to use the digital tool Scratch by receiving Christmas cards.
Older students guide younger students in how to program educational games by creating tutorial videos.
Older students assess and review the results (games) made by the younger students.
The students work collaboratively in mixed groups (Estonian and Norwegian students) in order to program and use educational games.
The students know the essential rules of netiquette and copyrights.
Aims
The students should promote and achieve digital skills and foreign language competence to be competent citizens of the 21st century.
How to make coding as an useful and motivating activity by the use of collaborative work between Estonian and Norwegian students. The students gain new knowledge about different subjects through programming.
The project is mainly about discovering in world of programming. It uses Scratch as the main tool.
The students know the essential rules of netiquette and copyrights.
How to make coding as an useful and motivating activity by the use of collaborative work between Estonian and Norwegian students. The students gain new knowledge about different subjects through programming.
The project is mainly about discovering in world of programming. It uses Scratch as the main tool.
The students know the essential rules of netiquette and copyrights.
Procedure
1.Getting to know each other
Introduce yourself (useing padlet)
Make Christmas cards with the use of Scratch.mit.edu - due Christmas.
The younger students learn from older students how to use the digital tool Scratch by receiving Christmas cards
Create project logo
2. Make a game in scratch.mit.edu
Create mixed groups
Online meetings
The older students make tutorials for the younger students
Work in groups (teamwork)
The students create games according to the tutorial-videos in February
3. Game testing
Test the games and assess the games, and the groups have to make eventually corrections (April)
4. Game sharing
At the end of the project the students are supposed to share their games with their local school mates
5. Feedback and analysis (April)
Introduce yourself (useing padlet)
Make Christmas cards with the use of Scratch.mit.edu - due Christmas.
The younger students learn from older students how to use the digital tool Scratch by receiving Christmas cards
Create project logo
2. Make a game in scratch.mit.edu
Create mixed groups
Online meetings
The older students make tutorials for the younger students
Work in groups (teamwork)
The students create games according to the tutorial-videos in February
3. Game testing
Test the games and assess the games, and the groups have to make eventually corrections (April)
4. Game sharing
At the end of the project the students are supposed to share their games with their local school mates
5. Feedback and analysis (April)